Static Lighting Level Scale: how detailed you want Unreal to calculate lighting - the lower you go, the more detail you get if you have high enough lightmap resolution
Indirect Lighting Quality: kind of what is says! ;)1 is the default for GAMES!! For archviz the “entry” is around 4! Don’t go higher than 10 though. You’re kind of controlling the amount of quality and SAMPLES. When your scene is “dirty” it’s usually due to lack of samples… FYI this will drastically change building time!!
Indirect Lighting Smoothness: the amount of blurring. If you stay with the default 1, you’ll lose sharper shadow/lighting details! Also can cause shading differences due to the way Unreal calculates lighting (per mesh). I’d go with 0.6, it won’t effect building time!
Hi All
Here is an update on the progress. Im pretty happy with the smoothness of things. I am trying to figure out how to get more detailed in the shadows.