Basically, everywhere two walls meet, you can clearly see the joints between them.
Is there a way to have a smooth transition in UE4 between two walls made in Revit?
My walls have different lightmap resolutions, however they have very similar lightmap densities.
Look at the first screenshot below: We can clearly see the seams between the 4 different meshes, they even look like they have different materials applied to them but they don’t. It’s all the same one material applied on the 4 different walls.
its a light leakage. import your scene in 3dsmax and make outer shell to block light leakage. and make outer shell hidden in game. dont turn off cast shadow.
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I thought the point of Unreal Studio and Datasmith was to be able to import scenes directly from Revit instead of having to go through 3dsMax first…
Thanks for your help, I will try that
Hey @anonymous_user_c1e491b2 did you get this resolved? I am experiencing the same thing it seems. Although I am just using a UE4 cube and throwing on a tileable material on it. What did you do to fix this?