I made a procedurally generated grid mesh from a tutorial using create grid from triangles (i think its called) and the mesh does work/is properly generated. My problem is that I tried adding some noise values for the Z vertex value but this is not scaled to the polygon so its created noise for every single vertex creating ugly triangular jaggies/bumps, i want it to affect more polygons per noise value so i have bigger and smoother hills and dips if that makes sense. this is all in BP