Hi so it seems I’ve virtually overloaded myself with tutorials lately and I have really confused myself. I can’t seem to marry the aspects I want from certain tuts and now I am reverting to something that I hope is basic enough to gain me some help.
All I am attempting to do is create a 'Mining Node" which is a BP_Actor that I have given a static mesh (box) and a box collision. I added a variable for health. Then I added a oncomponent overlap to the collision. Here is what I have this far:
After that I have a pickaxe static mesh that I created a BP_Actor from. I took the pickaxe and added a sphere collision around the area I wanted to do the damage. I added a variable for damage and then added a on component hit to the collision sphere. This is what I have so far for that.
I tried a few different things but it doesn’t seem like I can figure it out and maybe I have been confused to the point I am missing something simple. My end goal is to have my character play an animmontage for his mining action and have the pickaxe_BP hit the box collision to do damage. So am I even close, lol?!?
I’d really appreciate some guidance or advice! Thanks