Hi! I am using a Geometry Cache component in a blueprint actor and now I am moving everything to native code. The thing is that I cant make the engine find the include for using it.
Online reference says
Include #include “GeometryCacheComponent.h”
I included “GeometryCacheComponent.h” but my variable still unknown and just in case added “GeometryCache” into my build.cs (I dont know if this is right or wrong)