UGameViewportClient::GetMousePosition return bug

Hi I’m using Github Engine 4.7 for my report and standalone testing.

UGameViewportClient::GetMousePosition returns false if the mouse is not over the viewport (or disconnected).

However it does not return false if the mouse is outside of the viewport, it always returns true.

I initially submitted a Pull Request found here, but MarcAudy asked me to send this to here since the intended functionality is not happening.

PullRequest

Thanks!

I actually found when the bug was happening and created a pull request here. =)

https://github.com/EpicGames/UnrealEngine/pull/862

Hey Devero-

We received the pull request and are looking into it at the moment. We will keep you updated on its status as it is reviewed for consideration.

Cheers