code : UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), ExplosionEffect, GetActorLocation());
(i included “Kismet/GameplayStatics.h” )
when i compile i get this error : " C++ no instance of overloaded function “UGameplayStatics::SpawnEmitterAtLocation” matches the argument list "
Sveitar
(Sveitar)
2
You are passing the actor location as the third argument, but the expected argument is a Transform.
Try with this:
UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), ExplosionEffect, GetActorTransform());
Let me know if this solves your problem and please mark the answer as correct.
Cheers!
This also helped me. I am very grateful!