UFunction return TArray

It is allowed, but in BP it will be treated as an output parameter, so you can’t use it when calling the function like you would in C++;
You can use two array parameters, one as input, the other as output:

UFUNCTION(BlueprintCallable)
void ChangeArray(TArray<int32> InArray, TArray<int32> &OutArray);

And then you can use it like this:
image

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