It’s actually not wrong at all. You obviously misunderstood what I was referring to. I’ve edited my original comment to make this more clear.
This quote:
Even thru[SIC] in C++ class and structs are practically have same capabilities
They aren’t “practically” the same in capabilities. They are EXACTLY the same in what they are capable of.
Everything else is correct about this answer except that.
Unless of course he’s talking about UStructs and UClasses, which I believe is how you interpreted it, in which case the answer should probably be edited to clarify that.
Based on how he followed that statement, I’m just about 100% confident he was referring to standard C++ structs and classes, though, since he goes on to talk about how UE4 changes their functionality to be more limiting, and giving an actually functional difference between structs and classes.