UFSM: Finite State Machine

I’ve just tried both the 4.18 and 4.19 version of the plugin and the +Functions button no longer works.

Debugging, I see that this:

const auto &BP = GetBuilderBlueprint(OBJ);

On line 213 of IUFSM_Editor.cpp is returning null.

I’d really like to use this plugin for my current project. Any chance of a quick patch?