UFSM: Finite State Machine

hello,

I am not good at English. Please understand this. :slight_smile:

I’m going to ask some questions.

  1. Can this plug-in replace the UE’s State-Machine?
    StateMachine used in AnimBP
    I want to make it with c++ and use it.
    Is this possible?

  2. Questions about how to use.

  • Can you make it like a state-machine in the UE? (using C++ only )- Do I need to create nodes in AnimBP and control them in C ++?

It is not easy to understand the documents listed above.
So I asked a question.
If you answer, it will be very helpful.

Thanks!