hello,
I am not good at English. Please understand this. ![]()
I’m going to ask some questions.
-
Can this plug-in replace the UE’s State-Machine?
StateMachine used in AnimBP
I want to make it with c++ and use it.
Is this possible? -
Questions about how to use.
- Can you make it like a state-machine in the UE? (using C++ only )- Do I need to create nodes in AnimBP and control them in C ++?
It is not easy to understand the documents listed above.
So I asked a question.
If you answer, it will be very helpful.
Thanks!