UFO flying game. Setting up input to roll UFO

Hi! I started using UE4 three months ago and then stopped about 1 month after that. I am just coming back now (with a new account) and I am just getting into Blueprints as I am more of a coding person but versatility. Anyways, I want to get the UFO in the flying project to have a controllable roll. I have changed the model to a plane that I made in blender then made a .fbx file and imported it, set the static mesh to that instead of the UFO. I found a way to skip the automatically righting the UFO if you go upside down by taking the returned value of A and B and setting THAT to the current roll speed, resulting in a nice flying mode.

However, I have setup a input (the mouse scroll for now) to control the roll of the ship.

Nothing I do makes a difference though. The ship is not rolling when the I scroll up or down on the scroll. For test purposes, I set the input the the Space Bar to see if that made a difference but no. All help is welcome.

Thank you for your time.

I might be wrong but i believe axis input goes from -1 to 1. So you rollspeed would become unnoticably low. Try multiplying the axis input by something and tell me if it helped.

By multiplying I assumed you meant the “float * float” action. I added that and set the output from the roll input into it and set the bottom value to 100. When I tried it though it still didn’t work so I am not sure if I set that up right but if I did then the problem is something else.

Should probably add that I did set the output from the float * float to the FInterp target just like the above photo.

I tried to connect the Input Event and the Input Value and neither work. So my project might be broken.