UEShaderBits-GDC-Pack for 4.22+

hi
i updated the UEShaderBits-GDC-Pack from Ryan Brucks to work with UE4.23…
because some custom nodes had errors because of system variables where renamed…
have fun!

this is not my stuff all credit should go to Ryan Brucks!!

Thank you!

Very nice of you

Dude, what am I doing wrong, I throw the plugin in the UE plugin folder, go to the project and it’s not there, please help

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Hey, did you find a new one? I have the same issue but I think it’s because i’m on ue5