UELinkerFixup error when building / packaging

Hi cognimancer, at this time, I didn’t find any solution for this problem. For me, we need to compile the Unreal Engine in the GitHub version in development, then copy and paste this build (UE4.exe) and replace the UE4.exe from the non-Git and then retry the compilation in the non-Git version :wink: ! But it’s just some idea. Didn’t test it yet