Hi everyone,
I’ve been building UEHive, a native MCP-focused workflow tool for Unreal Engine teams working heavily with Blueprints.
The goal is simple:
make AI-assisted workflows feel more useful inside real Unreal production instead of feeling like a disconnected toy.
What it focuses on
- Blueprint-heavy workflows
- Faster iteration inside Unreal projects
- Better interaction patterns for AI-assisted production
- A more practical bridge between Unreal Engine and modern LLM tooling
Why I built it
A lot of AI tooling is impressive in demos, but much less useful when you’re deep inside an Unreal project and need something that actually supports production workflows.
I wanted something that feels closer to:
- real pipeline support
- practical iteration help
- Blueprint-oriented work
- creator-friendly experimentation
Current Fab listing
If you’re working with Blueprint-heavy pipelines, I’d really love to know:
- What kind of AI-assisted Unreal workflow would actually save you time?
- What would make a tool like this feel genuinely useful in production?
- Which part of the current workflow feels most painful today?
Feedback is very welcome.