Hi, started with Uefy 2.5 for Blender 3.41 building a relatively simple character for UE5.1.1. The joints are made up from balls and separately the body parts are meshes. I like to rotate the joints on the centre of the balls, like the Mixamo Y-Bot, so there is no deformation of the body mesh during animation but only rotation on the balls, keeping the balls round without deformation.
In the tutorial “Rigging a character for Unreal Engine with Blender, Rigify and Uefy 2”
you mention that in that video you do not deal with multiple meshes for the character, so you join the meshes together.
Is there a video for multiple meshes that are separate or do you have a suggestion how to deal with this kind of situation?