Hi
i want to know if there is a minimum value to UEFN world partition cell size and loading range, i saw in a youtube video that cell size should not be below 3200 and loading range below 12000, so am wondering if i can go below that ?
Thank you
Hi
i want to know if there is a minimum value to UEFN world partition cell size and loading range, i saw in a youtube video that cell size should not be below 3200 and loading range below 12000, so am wondering if i can go below that ?
Thank you
Hey Kaydo007,
Did they give a reason for this.
I would perhaps agree with cell size, there would be a point where cell size becomes impractical, I have been wondering what that point is.
I don’t agree with loading range though.
I just updated a map thats been using 8192 cell size and 10240 loading range for a month or so now with no problem, if its a bit larger it loads too many cells in one spot and the memory goes over 100%.
I recon its a case by case situation based on map size and prop density/distribution.
Currently working on a map where I’m going to see how 6400 cell size and 6400 loading range goes.
Thank you very much, in the youtube video they mentioned that if i go below the previous said numbers the props will start poping up and the player will fall into builds, but now i tested it and decreased the cell size and the loading range and i didn’t have a problem (cell size 3000 and the loading range 4000), and it seems as you said at some point the cell size becomes impractical, (i gained 10000 memory units from this wich is cool)
Thanks for the feedback, gives me a bit more confidence to go smaller if I hit memory.
they must have run into a few issues and come to conclusions that updates have fixed, which is quite easy to do…
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