I’ve been working on a game that relies on the Output Log to function properly. (This is simply because I can’t show variables on the player’s UI or in-game yet). However, even if I could somehow show those variables on their screen, I think it would just be a nice addition if there were some chat log the players could view that shows a simplified version of our printing outputs. It’d show only the things we wish to output to it; Minecraft has a chat log, and so does Roblox, and I understand there are moderation issues when it comes to letting people talk and type in the chat log. Still, for now, I’m suggesting a chat that delivers messages to the player we choose, not necessarily a chat players communicate in.
Just to clarify a bit as well, we have a HUD message device, but it only shows one message at a time, with a minimum cooldown of 1 second (and letters are too big even in the small format).
If that device allows no cooldown between messages, allows up to 20 messages to show at the same time and we can also pin it on left side of the screen, that would be great for what Dom is looking for his Tycoon game, and this also helps in Survival/RPG/management games, to act as a game log.