UEFN - Verse - Per Player Variables, Saving Progress, Calling Variables to Player

While working with Verse there are three things that I want more than anything else. (Forgive me if I have function naming terms weird I am newer to coding and don’t completely understand what is called what. And if something is possible that I’m just not aware of feel free to inform me, I am still learning.)

  1. I want to be able to have variables that are player specific. For example, if player one adjusts and sets a new value of a variable it won’t change that initial variable for anyone else in the level.

  2. This request is only viable if the first request becomes available. Being able to save those variables the player adjusts through the script from game session to game session would be extremely important for creating extensive economies and complex games.

  3. Lastly, as can be seen in the image below we can call certain variables to be displayed on the output log, I know internally UI is being talked about a good amount, but having some way to display these variables to the player in-game in a similar way we can in the log would be game-changing.

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