Hi,
I’m trying to build a system in UEFN / Verse where the player character stays visually fixed at a specific world position, while I can still read the player’s inputs normally.
My goal is:
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the player should remain at the exact same position in the world but keep walk, sprint, jump, … animations;
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the player should still be able to rotate the camera;
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I still need to detect inputs such as move forward/backward, move left/right, jump, sprint, etc.;
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those inputs should drive another object or custom gameplay logic;
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but the character itself should not spacially move.
The problem I’m running into:
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if I leave normal movement enabled, the player moves as usual;
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if I continuously teleport the player back into place, it causes visible shaking/jitter;
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Input Trigger Device does not seem to let me cleanly consume all standard movement inputs for this use case;
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PutInStasis helps block movement, but I’m looking for a way to keep the player “static” without losing useful input responsiveness.
Is there a clean way to achieve this in UEFN?
For example:
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with Verse only;
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with devices;
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with some combination of camera / stasis / input triggers;
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or with another recommended approach.
If anyone has already built something similar, I’d appreciate an example setup or the right technical direction.