Hi guys. I’ve been trying to find an answer for months, but I can’t.
Can I get any data about the emote that the player used?
For example: The name of the emote; Whether the player is the initiator (or the player has joined someone else’s emote).
Is there any way I can disable the “Emote together” feature?
Best for dance emotes only.
Hi! Unfortunately, there is nothing in the agent, player nor fort_character classes that could be used to probe this. An input_trigger_device can be configured to trigger on emotes, as you probably already know, but there are currently no options for details on the emote nor for limiting the “emote together” functionality. Thus, to my knowledge, neither is currently possible, although I would love to be proven wrong!