Hello, today we have released a PC-only update to the Fortnite client for Unreal Editor for Fortnite (UEFN). When you open the Epic Games Launcher after the update window, you will see that you have a download pending.
The update this week includes the following fixes:
-Fixed the “Commandlet Failed” error when building HLODs.
-Fixed an issue where projects would get stuck on “preparing” when there were a large number of modules present.
Does being stuck on the “loading/connecting to revision control” fall under the category of “preparing”? I’ve been having issues with that on maps that have lots of assets added from the unreal marketplace.