Hi there!
I noticed some really annoying inconsistencies of how some UEFN UMG classes work.
- input_trigger_device - the icon that suppose to show input key does not change when the source of input changes (Keyboard and Mouse → Gamepad and back). It’d be great if this decorator worked as the rest of them. I assume it’s a bug.
- Speaking of decorators - there is visible decorator for inputs in all the UEFN button classes (quiet, regular, loud) although one can not use them. I noticed some maps that have them implemented (and unlike in case of input trigger device) decorator also changes when the input source changes. Since there is no way of detecting source input device I guess they are levareging some magic to make it work.
- Another curious thing is - due to the lack of game_and_ui input mode we’re not abled to close any UI with ESC (or “B” on gamepad). Even though I did not found any type of method nor device that would be able to deal with it I’ve seen a few maps that have some custom menus that can be closed with ESC (and ESC or B, depending on the input source, icon is visible as well in those menus).
Have any of you been abled to solve any of those?
Thanks in advance.
Cheers,
K