Sorry for being this blunt, but there are so many issues with the UEFN/UE UI that I simply cannot list them. The entire interface needs an overhaul so that its more intuitive, there are easier ways to do things, the editor actually helps you speed up your workflow instead of fighting you, and you can focus on creating a game rather than technical issues.
Here are 5-6 issues that I encounter while working with my project within 2 minutes, and I wasn’t even tracking them (shown in the order of the video):
-Making a new asset moves its name out of view
-Underscores not allowed, but unlike discord it doesn’t autocorrect on pressing Enter
-No + button in Niagara, you have to press E, without being said anywhere on the interface
-Blowing particles template comes out of the box with error
-Error cannot be fixed and it doesn’t explain in a descriptive way that we can understand why
-Moving the editor window scales it down to the point you cant see inside it, you have to move it where you want then scale it back up manually (instead of showing an outline with the same scale and allowing you to place it where you want for example)
-Docking tabs in other windows doesn’t work (Open a tab in a separate window, then try to dock another tab docked outside that window to it with one gesture)
-The zones to dock things are small when its to add tabs together, and you usually miss the placement.
-Default niagara material is locked from editing
A new user will be overwhelmed (I knew what I was doing and still got confused).
Now, here is an example of exceptional UI/UX, for comparison (FL Studio 20):
(Onedrive link cause file is large: https://1drv.ms/v/s!AkG5n8_vobVPq45t48J4jv2jIss1Xg )
FL is super light-weight, extremely fast and has cool animations and UI to give feedback on your actions. It is straight forward and without quirks that you need to know about. If UE/UEFN were to have this sort of UI, I could speed up gamedev by more than 30% and that is a win-win for everyone
(and I did not mention level design even, which I have the most issues with. Still better than Unity, but it can be improved so much more by thinking out of the box and breaking 30+ year-old conventions)
Oh, and its not about changing it completely, just improving it in a way that helps new users and allows old users to speed up their workflow. If you want a list on how to do it, let me know (that one will take time to do though, I d rather keep developing my game, so I d only be willing if it’s going to be taken seriously).