UEFN Team Project Lock: Cannot Check In After Duplication Attempt

Hello, my team and I are stuck trying to submit changes to a duplicated project (TEF Zone Wars Duo/Trio). We suspect the project’s URC binding is corrupted.

The Problem
When attempting to check in changes, my partner and I receive a persistent error:

“Checkouts made by other users must be released before changes can be submitted.”

Failed Duplication Attempts
We have tried two methods to create the copy, with the same result:

Project Migration: Failed to cleanly separate the projects.

Copy/Paste Folder: Resulted in the persistent server-side lock mentioned above.

Failed Unlocking Attempts (URC CLI)
We tried the advanced fix using the Unreal Revision Control CLI, but encountered further issues:

Authentication: The urc auth login command failed initially with an HTTP 404 error (broken link).

Forced Release: After resolving the auth issue, the command urc project forcerelease failed with: “NotFound - Project not found”.

The project ID exists in the local .uefnproject file, but the server does not recognize it (it’s a “ghost project”).

Is there a definitive, manual way to purge the project’s server-side lock metadata or manually create a fresh Project ID so we can register the changes and upload the map?

Thank you for any advice!

This error suggests one or more of the files you are trying to submit are checked out by another user on your team. These should be visible in the CONFIRM SUBMIT dialog with a LOCK icon. You can right click them and use Revision Control → Unlockto release the lock of the other user.

Forced Release: After resolving the auth issue, the command urc project forcerelease failed with: “NotFound - Project not found”.

This error suggests your project is a URCv2 project, not a URCv1 project.

You are using the URCv1 CLI (urc.exe) instead of the URCv2 CLI (urc2.exe).

You can execute urc2.exe lock query to get a list of all the locks in your project and release those using urc2.exe lock release.

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