On October 15, UEFN source assets become available on Fab https://www.fab.com, and you’ll be able to sell them, earning 88% of net revenue on every sale. Source assets are complete, editable systems that go beyond reference files: they open directly in UEFN and can be built on right away, cutting down on the time spent rebuilding systems that already exist.
If you’ve already made Prefabs, systems, or other assets built in Scene Graph or Verse, you can upload them as UEFN source assets on Fab starting today.
What are source assets?
Source assets are assets or systems, which can be built with Verse and Scene Graph— AI and NPC behaviors, vehicles, weapons, UI, and more. They are:
- Fully editable: developers can open and edit the underlying system directly in UEFN, rather than working from reference-only files
- Verified: the Fab team reviews every source asset to ensure it meets UEFN technical standards before it’s published
- Available in-engine: developers can find, license, and add source assets from Fab directly within UEFN
How to Prepare
You can start uploading listings to Fab today. Prepare your source assets and schedule your listings to go live on October 15:
- Check the technical standards your project needs to meet Technical Requirements - Fab
- Get your project ready and packaged for upload
- Upload it to Fab and create your listing
- Submit your listing for review
- Set your listing to publish automatically so it goes live on October 15
Once you’ve completed these steps, your listing will go live on October 15 and be available for other developers to license, earning you 88% of net revenue from every sale.
You’ve already built the assets. Uploading source assets on Fab gives you the opportunity to turn that existing work into an ongoing stream of income.
Already a Fab publisher? Prepare your source assets and upload them here: https://www.fab.com/portal/listings/create
Not yet a Fab publisher? Get started here Become a Fab Publisher to Sell Digital Assets & Files - Fab
If you run into any issues along the way, reach out to the Fab team. https://support.fab.com
Key docs and links
- Uploading UEFN source assets to Fab Upload Unreal Editor for Fortnite Source to Fab | Fab Documentation | Epic Developer Community
- Fab’s publishing requirements Publishing Assets for Sale or Free Download in Fab | Fab Documentation | Epic Developer Community
- Epic Games intellectual property FAQ https://legal.epicgames.com/epicgames/intellectual-property-faq
- Fab’s rules on brand names and logos https://support.fab.com/s/article/Can-I-publish-products-that-include-brand-names-or-logos
