UEFN - set character to fly

Hi! There is a isflying method for the fortnite character.
However, how to set the character to fly? Is this possible through verse or devices?

        # Succeeds if this `fort_character` is in flying locomotion state.
        IsFlying<public>()<transacts><decides>:void

Thank you.

You can enable flying for players through island settings, team settings, and class settings. The most common way to do it for select players is through class (using a Class Designer and Class Selector).

I managed to do it using the mutator zone. But your answer was essential to find a way to do it. Thank you.

Just out of curiosity, how did you use a mutator zone to grant flight to a player?

You need to swap the player to a team/class that has flight mode enabled

I used 5 devices:
Mutator, 2 Class Selectors and 2 Class Designers.

In the Class Designers I have 2 classes: one can fly and the other can’t.
In the first Class Selector I set change player to class on mutator zone → enter.
In the second Class Selector I set change player to class on mutator zone → exit.

It can also work with multiple mutators.

However, I’m frustrated because I wanted to do this in Verse, but didn’t find a way.
As mentioned in my first post we have the method IsFlying in the fort_character. But no way to Set IsFlying.

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Correct, there is no way to change a players class is through devices.