UEFN: Random Number Generator Device (RNG) has broken Zone settings

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

The RNG Device breaks when using the “Zone” setting. The “zone” mesh component appears to reset to default dimensions in the center of the length of the zone. This zone mesh is the only area that gets triggered after it breaks. The device will work correctly one Round 1 but subsequent rounds or any Start Game session after the 1st will yield a broken RNG device.

Steps to Reproduce

Place an RNG device, enable the Zone (direction: Right in my setup), Start Game and trigger the zone. It will correctly roll for a few sec until landing on a selection.
End the game.
Start the game again.
The RNG device now shows a red box in the center of the length of the zone and will only roll inside this red zone.
This is broken.

The creator can pickup the device with the Creative Phone and then replace it to restore the Zone. This cannot be done in published islands for obvious reasons.

If at any time, the creator Push Changes to live edit, the zone will break again.

Expected Result

The RNG device zone shape and size should not resize after being set by the Creator.

Observed Result

The RNG device’s zone will resize and move after 1 stable round of gameplay. Sometimes it won’t even function for 1 round as launching a Live Edit session can also cause the zone to break.

Platform(s)

PC (UEFN)

Additional Notes

I have not tested if this is an issue in 1.0 Creative.

The status of FORT-768463 incident has been moved from ‘To Do’ to ‘Backlogged’.