Sorry to bump this thread, but I feel like it didn’t get wrapped up properly. The End Game Device
works, as long as it’s activated by a player. That’s not what the OP (nor I) are looking for.
For clarification; in my game I have two teams - one with the players and another with the enemies (whom are all AI). I tried to call the activate function of the End Game Device
, but according to this thread End Game Device not working?, it only works when being activated by players, not agents (AI included). Therefore, this doesn’t really seem to work.
There must be some sort of way to make every player lose, no?