UEFN Optimized Metahumans in Unreal Engine

We’re developing a VR project that would probably benefit greatly from the use of the recently released Metahumans for UEFN. However, it’s an Unreal Engine project. Is there any way to use the optimized metahumans in UEFN in UE5.4?

These new smaller but nice looking metahumans seem wonderful for game-performant characters on a wider variety of platforms. Is there any info on if this is possible or in development?