UEFN Launch Memory Calculation Failed to store project snapshot

Hi everyone, I have a critical problem because of which I cannot calculate memory and update my game and hotfix bugs.
The nature of the bug is such that after starting a session and ending the game, after clicking the launch memory calculation button, after a while the message “Failed to store project snapshot with error” pops up. I also noticed that before this error the session somehow loses connection with the editor, and then restores it. And the worst thing in this situation is that I made a release, but I cannot update and hotfix bugs because of this error.
My code map 9453-3761-6749

Here are the logs that I received.

LogValkyrieActivityTracker: Session -> Start Activity: ConnectToBeacon - Connecting to beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_2 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_2 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition 'BeaconNetDriver' CachedClientID: 3
LogNet: Game client on port 15019, rate 200000
LogValkyrieSyncProject: Display: Sending content update for project: [303788f3-4811-571d-da7f-c5ba2174d3ed]
LogValkyrieSyncProject: Display: Profile Begin SyncProject.SendContentUpdate
LogValkyrieSummary: Sending Content Update
LogValkyrie: Error: Failed to store project snaphsot with error: []
LogValkyrie: Error: Create build failed: Failed to store project snapshot```

Thank you in advance to anyone who can help.
2 Likes

We’re having the exact same problem here!
I’m adding our island code here so that maybe they can have an easier time figuring out the issue…

1919-8086-5903

Also we’re leaving the log too:

LogValkyrieActivityTracker: Session -> Start Activity: ConnectToBeacon - Connecting to beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_11 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_11 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition 'BeaconNetDriver' CachedClientID: 4
LogNet: Game client on port 15014, rate 200000
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 9.03, Realtime: 0.00. IpNetDriver_11
LogValkyrieSyncProject: Display: Sending content update for project: [d99b8ccd-4e30-3ac2-d623-578d8e56ce57]
LogValkyrieSyncProject: Display: Profile Begin SyncProject.SendContentUpdate
LogValkyrieSummary: Sending Content Update
LogValkyrie: Error: Failed to store project snaphsot with error: []
LogValkyrie: Error: Create build failed: Failed to store project snapshot