UEFN Landscape Tessellation - Landscape Level Of Detail ISSUES!

Hi there I’m getting this issue with my map, where when i zoom out my landscape changes. I’m getting some kind of tessellation on the landscape i can see it working in wireframe view. Is there away to change the level of detail distance similar to UE5? I’ve not seen any way to adjust it in UEFN, all the HLOD stuff is missing from the details panel when clicking on landscape, i only see “Include actor in HLOD”.




The render settings in the editor could be sometimes missing, this is my experience from UE5, see the photo below on how I fix it in UE5.

Hey Shibby Chucko,

Yes this happens with UEFN landscape sculpt tools, Flatten is a big culprit…anywhere the landscape is sharp and jagged it will do that.
I guess in UEFN the only thing to do is use the smooth tool while zooming in and out to see if its still moving.
The areas where you need an edge, make the smooth tool smaller for control.

Thank you for all the solutions guys. I ended up fixing it by upping the section size of the landscape to 255x255 quads and now dont deform

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Good job, thanks for the info.

Do you know how much this affects the memory limit by any chance ?
If you do, what was the original section size.
I think I’m at a point where I need to reduce how much my landscape costs but haven’t got around to testing it yet.