UEFN Join-in-Progress Respawn Bug help

UEFN Join-in-Progress Respawn Bug

My island uses Spawn Limit = 1 and Join in Progress = Spawn on Next Round.

Players who are present when the game starts work correctly: after one death they become spectators.

However, players who join while a round is already running wait until the next round correctly, but once that round starts they can respawn repeatedly after dying, ignoring the Spawn Limit of 1.

This only affects Join-in-Progress players.

I already tested without my Verse team manager. The issue still occurs.

I do not use Team Settings & Inventory.

Spawn Limit = 1

After Last Spawn = Spectating

Respawn Type = Individual

Join in Progress = Spawn on Next Round

Only Allow Respawn if Spawn Pads Found = On

Could this be a known JIP / Spawn Limit issue?

Hallo zusammen,

ich habe ein Problem mit meinem UEFN-Projekt und brauche Hilfe.

Meine Map ist ein 1-Leben-pro-Runde-Modus. Für normale Spieler funktioniert alles korrekt: Sie spawnen zu Beginn der Runde, sterben einmal und wechseln danach in den Zuschauermodus.

Das Problem betrifft ausschließlich Spieler, die während eines laufenden Spiels beitreten.

Meine Einstellungen sind:

Max Players: 32

Teams: aktuell automatisch / Solo

Spawn Limit: 1

Join in Progress: Spawn on Next Round / Spawnen während neuer Runde

After Last Spawn Go To: Spectating

Respawn Type: Individual

Only Allow Respawn if Spawn Pads Found: On

Manual Respawning: Off

Respawn Alive Players: No

Ablauf des Fehlers:

Das Spiel läuft bereits.

Ein neuer Spieler joint während der laufenden Runde.

Der Spieler wartet korrekt bis zur nächsten Runde.

Die nächste Runde startet und der Spieler spawnt normal.

Der Spieler stirbt.

Statt in den Zuschauermodus zu wechseln, respawnt er wieder.

Nach jedem weiteren Tod respawnt er erneut, also praktisch unendlich.

Spieler, die bereits beim ursprünglichen Spielstart dabei waren, haben dieses Problem nicht.

Ich habe bereits Folgendes getestet:

Verse-Team-Manager komplett entfernt

Team-Zuweisung funktioniert inzwischen automatisch

Spawn Limit auf 1 geprüft

Round Settings geprüft

Join-in-Progress Override im Round Settings Device deaktiviert

Kein Team Settings & Inventory Device vorhanden

Spawnpads auf mögliche Fehler geprüft

Respawn Type Individual getestet

Join in Progress auf Spawn on Next Round gestellt

Der Fehler bleibt bestehen und betrifft weiterhin nur Join-in-Progress-Spieler.

Hat jemand dieses Problem ebenfalls oder kennt einen zuverlässigen Workaround?

Kann es sich um einen aktuellen UEFN Join-in-Progress / Spawn-Limit Bug handeln?

Vielen Dank für jede Hilfe!

English

Title:

Join-in-Progress players ignore Spawn Limit 1 and respawn indefinitely

Text:

Hello,

I am having an issue with my UEFN project and I am looking for help.

My map is designed as a one-life-per-round mode. For players who are already present when the game starts, everything works correctly: they spawn at the beginning of the round, die once, and then become spectators.

The issue only affects players who join while the game is already in progress.

My current settings are:

Max Players: 32

Teams: automatic / solo setup

Spawn Limit: 1

Join in Progress: Spawn on Next Round

After Last Spawn Go To: Spectating

Respawn Type: Individual

Only Allow Respawn if Spawn Pads Found: On

Manual Respawning: Off

Respawn Alive Players: No

How the bug happens:

The game is already running.

A new player joins during the current round.

The player correctly waits until the next round.

The next round starts and the player spawns normally.

The player dies.

Instead of becoming a spectator, the player respawns again.

Every time the player dies, they respawn again indefinitely.

Players who were already in the match when the game originally started do not have this issue.

I have already tested the following:

Completely removed my Verse team manager

Team assignment is now handled automatically

Verified Spawn Limit is set to 1

Checked Round Settings

Disabled the Join-in-Progress override in the Round Settings device

I do not use a Team Settings & Inventory device

Checked the Player Spawner settings

Tested Respawn Type: Individual

Join in Progress is set to Spawn on Next Round

The issue still happens and only affects Join-in-Progress players.

Has anyone else experienced this issue or found a reliable workaround?

Could this be a current UEFN Join-in-Progress / Spawn Limit bug?

Thanks in advance for any help.