UEFN: Is live communication between island sessions available to creators?

Hello,

I am developing a Fortnite island in UEFN and would like to exchange small amounts of data between separate running sessions of the same island.

For example, an action in session A could update a shared event state or global counter, and sessions B and C would receive that update while their games are still running. This question concerns live in-game features, not matchmaking or moving players between sessions.

Could an Epic staff member please clarify:

  1. Is there currently a supported way for independent Fortnite Creative / UEFN creators to implement this kind of live communication?

  2. The /UnrealEngine.com/WebAPI documentation mentions “Licensed users”. Can independent UEFN creators obtain this access? If so, what are the eligibility requirements and the official application process?

  3. If access is available, where are the instructions for registering a backend, sending updates from Verse, retrieving updates, and handling request limits?

  4. If this functionality is unavailable to independent creators, is there another supported approach or a public roadmap item we can follow?

For this use case, the update must originate from an action in a running session. Saving individual player progress between visits or scheduling the same event time in every session would not meet that requirement.

Documentation:

Thank you.

Not possible for normal developers :sad_but_relieved_face:.

the closest thing is this