I’ve noticed that a lot of the devices available using Verse are missing a bunch of features in their code, compared with their behaviour in the editor.
An example of this is the Guard spawner, which will have a multitude of events like Guard Eliminated that I can access through the editor, but which don’t exist in code.
Is this simply cause the language at present is incomplete, or am I missing something else?
Beyond that, I’ve noticed that the Sentry spawner will accept different models to be put into the scene, but they revert in-session. Is this just a bug? And if so, is there a workaround avaiable?