UEFN: How to make a Niagara effect show regardless of the distance?

I have on Niagara effect used by a VFX Spawner. When starting the effect, it doesn’t show until the player’s distance is less than ~3500 from it.

If I drag the same Niagara effect directly to the scene (without using VFX Spawner), it shows, regardless of the distance. I thought that proves the settings of that Niagara system and its emiters are not limiting the visibity.

In the VFX Spawner’s StaticMeshComponent (and its IdleFX component), I’ve checked “Never Distance Cull”.

What can I do to make the VFX Spawner’s effect show regardless of the distance?
I want to use the VFX Spawner, so I can control its start/end.