While mixing both scenegraph and normal actors with hierarchy local/world space i found an issue which is not the worst but is extremely time consuming ![]()
So we all know you cannot attach Scenegraph entity’s prefabs to anything. This creates a challenge in that normally when i have ref points in the world i simply attach to that ref point in my case i use orbs then i can set coords xyz 0,0,0 its easy and simple and takes seconds.
With scenegraph this doesn’t work so what i am having to do is detach the main location orb (Editor only) then get the xyz world position then move the scenegraph comp then re attach the orb to the original list of orbs. Without this it gets the local pace distance relative to the parent orb and this is well out. It puts the location in world space from the local space it copied.
I think a simple option on the top bar that we can click so even if the actor is attached to a parent hierarchy if the option is clicked it will always show world space coords. This would be a game changer for me and I’m sure many other creators. This way scenegraph doesn’t limit our location setups and it would save so much time detaching then attaching again ect.
