UEFN Editor QOL change we need as creators!!!

While mixing both scenegraph and normal actors with hierarchy local/world space i found an issue which is not the worst but is extremely time consuming :frowning:

So we all know you cannot attach Scenegraph entity’s prefabs to anything. This creates a challenge in that normally when i have ref points in the world i simply attach to that ref point in my case i use orbs then i can set coords xyz 0,0,0 its easy and simple and takes seconds.

With scenegraph this doesn’t work so what i am having to do is detach the main location orb (Editor only) then get the xyz world position then move the scenegraph comp then re attach the orb to the original list of orbs. Without this it gets the local pace distance relative to the parent orb and this is well out. It puts the location in world space from the local space it copied.

I think a simple option on the top bar that we can click so even if the actor is attached to a parent hierarchy if the option is clicked it will always show world space coords. This would be a game changer for me and I’m sure many other creators. This way scenegraph doesn’t limit our location setups and it would save so much time detaching then attaching again ect.

In the video i have to

  1. Detach the orb
  2. copy the coords
  3. paste into the sg prefab

Not in the video would be

  1. Re attach the orb to the parent orb

The normal method would be to attach a actor/ramp to the orb set xyz local to 0,0,0

As you can see this is a time waste and something that may not have been thought up but i feel is something that needs a toggle option just to save time or even some option to place list so you can place a Scenegraph prefab at the location.

Anything would be an improvement i feel especially as we are still mixing sg with bp ect

I have my ramp prefab highlighted and there is no option to place/replace ect it doesn’t even show the prefab on the list at all.

It would be cool if creators could make custom functionality and add a creator menu so we can create our own editor functions then assign to this list in my case i could create a custom editor function to just get the world space. UE has great tools for this kind of thing but uefn doesnt allow anything custom ?