UEFN doesnt support instigated collision or Cutscenes

now i understand. this workflow isnt an issue with only cutscenes or cinematic devices, its almost a core uefn workflow issue. theres many other examples of having to duplicate items per player, even per “entity” (towers in a tower defense, all need their own unique animation sequence and cinematic device) i suspect the scene graph component workflow relieves some of these issues being able to create your own prefabs to drag drop in. i havent tried it yet, but it seems very similar to a Unity prefab workflow