UEFN Developer Wanted – Shipwreck Showdown

UEFN Developer Wanted – Shipwreck Showdown

I’m looking for an experienced Fortnite UEFN developer or development team to collaborate with me on an original island concept called Shipwreck Showdown.

The vision is an ocean-based multiplayer survival experience built around five teams of three players, each starting on a separate ship.

The game combines:

  • Team-based ocean survival.
  • Shipbuilding and customization.
  • Zombie survival and increasingly difficult enemy waves.
  • Resource gathering and strategic exploration.
  • Player progression and personalization.
  • A storm-driven final showdown between teams.

One of the main goals is to create an experience where players can build their own identity, customize their surroundings, collect rare items, and compete without making the game pay-to-win.

I’m looking for someone who can help turn a detailed game concept into a functioning UEFN island, including map development, Verse programming, gameplay systems, and technical implementation.

What I’m looking for:

  • Experience developing Fortnite Creative / UEFN maps.
  • Strong Verse programming skills.
  • Experience with multiplayer gameplay systems.
  • Ability to collaborate on an original game concept.
  • Willingness to discuss project scope, timeline, and budget.

I have an established concept and detailed design ideas. I’m currently looking for the right development partner to help bring the vision to life.

I can share the full design documentation privately with serious, interested developers.

If you’re interested, please reply or message me with examples of your previous UEFN work, your experience, and how you’d approach a project like this.

Project: Shipwreck Showdown

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Hey! I made this :backhand_index_pointing_down: https://fortnite.gg/island?code=2724-4064-5480

I’m a Verse/UEFN dev with 15+ years in game dev and the co-creator of The Pillars. Multiplayer team systems, waves and progression in Verse are right in my lane. Happy to read the design doc. What’s your scope and budget? I’ll quote a flat price for the full build.Discord is DomZaddy

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Hello there, I am an experienced UEFN developer specializing in custom map design multiplayer survival systems and immersive gameplay implementation. I can help bring your multi-team ocean survival concept and ship customization mechanics to life cleanly. Since you have detailed design documentation ready are you planning to use native Fortnite props primarily or custom 3D assets for the ships and environments?

DISCORD: bimplee

MY PAST WORK: ArtStation - Piper_xe

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Hi! I am an experienced 3D character artist and Unreal Engine developer. You can view my portfolio here. I can do amazing work on 3D assets character modeling and environment design according to the concept and requirements of Shipwreck Showdown. We can discuss its design doc and I am ready to start this project.

My Portfolio ArtStation - Louis

My Discord esbatista.

Shipwreck Showdown has an interesting mix of survival, team strategy, and player driven progression. The shipbuilding mechanics combined with escalating zombie waves and a storm based finale make this a particularly interesting project to work on.

My work and development references are included below. I had approach the project by building its core multiplayer loop first, then developing the Verse systems for team management, resource gathering, enemy waves, ship progression, and the final storm encounter.

UEFN Work: UEFN - Google Drive

CodemX: https://codemx.netlify.app/

GitHub: The-Progon-Network-TPN (TPN ) · GitHub

Discord: elliot.hayes

I had be interested in reviewing your design documentation and discussing the technical approach, project scope, timeline, and budget.

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Hey, My portfolio: https://luisparra.vercel.app/

Hi! This project is almost a perfect match for what I already have built.

I’m a full-stack UEFN developer (2 years): Verse programming, custom UI/HUD. And specifically for Shipwreck Showdown:

Ship-building mechanic — I already have a working custom ship mechanic with UI, built end-to-end in Verse. Demo video: https://x.com/ZenUEFN/status/2119214340834316507?a=LHkKonec-WdvZIBqAN4&s=20

Enemy waves - I have a wave-based survival system implemented and working

So the core systems of your concept aren’t “to be built” for me - they exist and can be adapted to your design doc.

Looking forward to your reply!