UEFN: Delta Transform of multiple objects doesn't actually save the new positions

Delta Transform of (too many?) multiple objects doesn’t actually save the new positions.
Saving and reopening the project results in objects having old positions.

STEPS TO REPRODUCE:

  1. Select (many? 100+?) multiple objects (e.g. Boost Pads in Rocket Racing map editor)
  2. Delta Transform on a single axis
  3. Save the project
  4. Upload Test Version
  5. Close the project
  6. Open the project again → objects’ positions will be wrong (old)
  7. Load the Test Version map in Fortnite RR → objects’ positions will be wrong (old)

WORKAROUND:
After applying Delta Transform modify one common coordinate of all the selected objects.
This will update all the transformed coordinates for these objects.

UEFN (Rocket Racing map editor)
Version: 5.5.0-37770125+++Fortnite+Release-32.00
Platform: Windows 10 (22H2) [10.0.19045.5011] (x86_64)