Delta Transform of (too many?) multiple objects doesn’t actually save the new positions.
Saving and reopening the project results in objects having old positions.
STEPS TO REPRODUCE:
- Select (many? 100+?) multiple objects (e.g. Boost Pads in Rocket Racing map editor)
- Delta Transform on a single axis
- Save the project
- Upload Test Version
- Close the project
- Open the project again → objects’ positions will be wrong (old)
- Load the Test Version map in Fortnite RR → objects’ positions will be wrong (old)
WORKAROUND:
After applying Delta Transform modify one common coordinate of all the selected objects.
This will update all the transformed coordinates for these objects.
UEFN (Rocket Racing map editor)
Version: 5.5.0-37770125+++Fortnite+Release-32.00
Platform: Windows 10 (22H2) [10.0.19045.5011] (x86_64)