UEFN Crashes on Launch — Feature Level 5 Not Detected Despite RTX 2080 SUPER

I have been having the same issue, I have Dx 12 and it worked before the most recent update. I am trying the launch option override now.

I also noticed it says UEFN version 37.0 using Unreal Engine 5.7 which hasn’t even been officially announced yet and 5.6 just officially released.

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thank you SOOO MUCH you saved me bro

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I don’t know how to write to you privately but I also have a similar problem

Can you check the contents of that folder, please? There should be another folder called x64 inside, and in there you should have a file called D3D12Core.dll. What’s the size of that file?

UEFN is built from the latest engine source, so right now it’s based on what will eventually become 5.7. This has always been the case, nothing to worry about with the displayed version number.

Please check the logs to see why SM6 is not supported, there should be something relevant after the line “Checking if RHI D3D12 with Feature Level SM6 is supported by your system”.

What graphics card do you have because I have the same problem as you, that is, the game has been crashing since Thursday but unfortunately it doesn’t work for me -d3d11

XTX R9 380

LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogConfig: Display: Loading IOS ini files took 1.04 seconds
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GT 710 (VendorId: 10de, DeviceId: 128b, SubSysId: 118b196e, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 11_0, shader model 6.5, binding tier 2, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 2007MB of dedicated video memory, 0MB of dedicated system memory, and 8133MB of shared system memory, 1 output[s], UMA:false
LogD3D12RHI: Driver Version: 475.14 (internal:30.0.14.7514, unified:475.14)
LogD3D12RHI: Driver Date: 6-10-2024
LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
LogD3D12RHI: Found D3D12 adapter 1: Intel(R) HD Graphics 530 (VendorId: 8086, DeviceId: 1912, SubSysId: 7a31028, Revision: 0006
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8133MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: Driver Version: 31.0.101.2114 (internal:31.0.101.2114, unified:101.2114)
LogD3D12RHI: Driver Date: 8-24-2022
LogConfig: Display: Loading VulkanPC ini files took 1.09 seconds
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8133MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: D3D10Warp Version: 10.0.19041.5794
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Adapter only supports up to Feature Level ‘SM5’, requested Feature Level was ‘SM6’
LogRHI: RHI D3D12 with Feature Level SM6 is not supported on your system, attempting to fall back to RHI D3D12 with Feature Level ES3_1
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level ES3_1 is supported by your system.
LogRHI: RHI D3D12 with Feature Level ES3_1 is supported and will be used.
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogNFORDenoise: NFORDenoise function starting up
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogMobileFSR: Mobile FSR Started
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Adapter only supports up to Feature Level ‘SM5’, requested Feature Level was ‘SM6’
LogRHI: RHI D3D12 with Feature Level SM6 is not supported on your system, attempting to fall back to RHI D3D12 with Feature Level ES3_1
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level ES3_1 is supported by your system.
LogRHI: RHI D3D12 with Feature Level ES3_1 is supported and will be used.
LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = ES31_D3D12RHI
LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave
LogStreamlineShaders: Initialization of the Streamline plugin (version 1.1.0-SL2.2.0) is disabled.

What it displayed to me later was also in the file

NVIDIA GeForce GT 710
Installed: 475.14
Recommended: 555.99 or latest driver available

Except when you go on NVIDIA’s website 475.14 is the latest driver version available the driver 555.99

I ended up with a similar issue when I switched to Intel’s integrated graphics Intel(R) HD Graphics 530
Driver Version: 31.0.101.2114 (internal:31.0.101.2114, unified:101.2114)
Driver Date: 8-24-2022
LogRHI: Warning: Out of date driver found. Using: ‘31.0.101.2114’ Suggested: ‘31.0.101.5534’

The 31.0.101.5534 driver is unavailable for my intel processor integrated graphics Intel(R) HD Graphics 530

I was able to use UEFN after adding the launch override -d3d11