In Unreal Engine, it is easy to launch a character in any direction. In UEFN, however, there is only the Player Movement Device, which allows a forward dash, but that’s all. How can you perform a lateral dash, for example, in UEFN
Hello!
If you teleport the movement modulator device to the player’s translation, through verse, you should be able to apply the forward pulse in any direction based on the device’s rotation.
Graeme has a good tutorial here: https://www.youtube.com/watch?v=2oLp6hlP4Qs
Hope this helps!