UEFN 5.6 – Bone Mapping & Post-Processing Window Missing?

Since updating to UEFN 5.6 today, I can no longer find the bone mapping or post-processing windows. Previously, I would uncheck the “Asset Settings” button, and the post-processing details would appear on the right side of the viewport. These let me adjust root transforms and scale. Can someone point me to where these features have moved or how to access them in the new version?

Thanks in advance!

There is Op Stack Tab next to Hierarchy Tab in your RTG asset. After adding your two IK assets for Source and Target. Select the OP Stack Tab and click on “Add Default Ops” Can then select an Op i.e. Retarget FK chains or Retarget IK goals and will see the mapping. When clicking on one of the mappings will see the properties below that you are looking for.