UEFN 23.00#2 Release Notes (December 16th, 2022)

RELEASE NOTES

Editor

  • New: Modeling Mode: Updates materials used by the modeling mode tools and the UV Editor to make use of the new Switch material node, removing any custom nodes currently in use, and generally fixes issues related to material compilation under Restricted mode.
  • New: Materials: Adds support for new material graph node, Switch, which implements the functionality of a switch, or discrete selector / multiplexer, for the material graph. This allows more compact graphs where multiple paths or inputs need to be decided on either via constant or uniform parameters. It also allows for several editor mode materials, used for tool implementations, to avoid needing custom nodes, unusable in Restricted mode, or complex If/Else graphs.
  • Improved the error reporting of cooker errors in UEFN.
  • World Partition: don’t allow editing Actor.RuntimeGrid on actors.
  • Bug Fix: Re-add manually-specified takes/sections to allow list Add LandscapeMeshCollisionComponent, and a few others
  • Bug Fix: Fix editor hang when the World Partition editor window size has zero pixel width/height.

Infrastructure

  • Added support for additional error information from cookjobs.
  • Bug Fix: Fix for Niagara crash. Content Worker Fails while trying to re-cook already cooked textures in Niagara content.
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