UEFN 22.35 Release #5 (November 29th, 2022)

NOTE: The audioplayer_device was renamed to audio_player_device. Please update your scripts with find and replace.

RELEASE NOTES

Editor

  • When reloading a project, reopen it as the current project if it was the current project.
  • Reload project if removed external dependencies are still being referenced. Same with project plugins removal. Also improved confirmation dialog.
  • Improved messaging around unauthorized access to project on the content service when opening the project. Made “No” the default answer (don’t change project bindings).
  • Bug Fix: Team selection drop down items in project browser do not have empty display names.
  • Bug Fix: Fixed an issue with missing textures on post gltf import.

Infrastructure

Revision Control

  • New: Automatic checkout and automatic undo on failed checkout when working with Unreal Revision Control.
    • Add an undo buffer barrier when the skein async checkout operation begins
    • Make sure auto checkout is only active in UEFN and/or if skein is enabled
    • Add UI control for turning on and off Auto-checkout/Auto-undo in Source control settings
  • Add async background checkout operation when an asset is dirtied, based on Editor Preferences
  • Bug Fix: Fixed ‘asset revert …’ not reverting missing files.
  • Bug Fix: Fixed issue could cause irrelevant undo operations when triggering multiple checkout operations in quick succession by editing a scene
  • Bug Fix: Fixed an issue where building a mini-map may create an empty level.
  • Bug Fix: Fixed auto checkout crash on shutdown.

Verse

  • Bug Fix: Making it so that animation_controller cannot be constructed by end users (it must be created via GetAnimationController)
  • Bug Fix: The Presenter use a stack base on priority for UI input. With ui_input_mode.None, widget should be display in front of one another. The bigger the number the more in front you are.
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