Release Notes for 22.35 #4
Release notes are as follows:
DEVICES
- Cameras: Add CameraShakeBase as an allowable class type.
- Sequencer: Skip past empty ranges when populating the material evaluation field.
- Cinematic Sequence Device: Autoplay on minigame state.
- Bug Fix: Cinematic Sequence Device: Correct properties should not be exposed in Creative Edit.
EDITOR
- New: Animation 101 Template is in for users to learn to work with Sequencer, Control Rig, and the Animated Mesh Device & the Cinematic Sequence device.
- Adjust padding and color for the status box on the project toolbar.
- Changing the display name for no team from “No Team” to “No Team (Just You)” in the team selection drop down in the details view of the templates tabs.
- Bug Fix: Refreshing the project browser should no longer load unimported FN islands.
UI
- Upload - Add suggestion “To discard changes re-open map or project.” to dialog box that appears if user did not save all packages when asked during upload.
- Add EULA to UEFN login flow.
INFRASTRUCTURE
- Removing the 600 max file upload count.
REVISION CONTROL
- Added login error to tooltip displayed bottom right when hovering over ‘Server Unavailable’.
- Optimized ‘project init’.
- Refactor and optimization of revision control operations during project creation.
- Add a tooltip to the Unreal Vision Control checkbox to tell the user the reason why source control is unavailable. If source control is unavailable then the checkbox will be disabled.
- Use response from long polling cache to live update sync button.
VERSE
- Convert spatial math library to use extension methods where appropriate.
- Convert array manipulation library to use extension methods where appropriate.
- Bug Fix: Can now define localized messages with input args: string, int, float etc
DEVICES
- Chair device - temporarily setting chair device back to public for short term internal use.
- Vehicle spawner pass - making vehicle_spawner_device epic_internal to prevent user derivation. Adding concrete verse wrapper for each missing child device type.