UEFN 22.35 Release #4 (November 22nd, 2022)

Release Notes for 22.35 #4

Release notes are as follows:

DEVICES

  • Cameras: Add CameraShakeBase as an allowable class type.
  • Sequencer: Skip past empty ranges when populating the material evaluation field.
  • Cinematic Sequence Device: Autoplay on minigame state.
  • Bug Fix: Cinematic Sequence Device: Correct properties should not be exposed in Creative Edit.

EDITOR

  • New: Animation 101 Template is in for users to learn to work with Sequencer, Control Rig, and the Animated Mesh Device & the Cinematic Sequence device.
  • Adjust padding and color for the status box on the project toolbar.
  • Changing the display name for no team from “No Team” to “No Team (Just You)” in the team selection drop down in the details view of the templates tabs.
  • Bug Fix: Refreshing the project browser should no longer load unimported FN islands.
UI
  • Upload - Add suggestion “To discard changes re-open map or project.” to dialog box that appears if user did not save all packages when asked during upload.
  • Add EULA to UEFN login flow.

INFRASTRUCTURE

  • Removing the 600 max file upload count.

REVISION CONTROL

  • Added login error to tooltip displayed bottom right when hovering over ‘Server Unavailable’.
  • Optimized ‘project init’.
  • Refactor and optimization of revision control operations during project creation.
  • Add a tooltip to the Unreal Vision Control checkbox to tell the user the reason why source control is unavailable. If source control is unavailable then the checkbox will be disabled.
  • Use response from long polling cache to live update sync button.

VERSE

  • Convert spatial math library to use extension methods where appropriate.
  • Convert array manipulation library to use extension methods where appropriate.
  • Bug Fix: Can now define localized messages with input args: string, int, float etc
DEVICES
  • Chair device - temporarily setting chair device back to public for short term internal use.
  • Vehicle spawner pass - making vehicle_spawner_device epic_internal to prevent user derivation. Adding concrete verse wrapper for each missing child device type.
2 Likes

Small clarification. the audioplayer_device was indeed named to audio_player_device, but that change should be visible in the ‘next’ build, not in this one today. :slight_smile:

I wanted to redact it, but my only option was to delete it. Thank you @Waurelius