Niagara
Niagara is enabled in this build! This is the initial release of Niagara and more UEFN features will be coming in subsequent releases.
Niagara is a Visual Effects system that gives you the ability to create particle effects!
You can right click in the content browser and create a new “Niagara System”…
…Then use the helper to create a new system!
Right now you can populate your Niagara Systems into your island and they will begin. In future releases we will be adding controls to manipulate systems such as the ability to turn them on and off.
Niagara Documentation: Creating Visual Effects in Niagara for Unreal Engine | Unreal Engine 5.0 Documentation
Devices:
- Ball Spawner
- Crash Pad
- Creature Manager
- Creature Placer
- Creature Spawner
- Fishing Zone
- Fuel Pump
- Item Shop Portal
- Lock Device
- Matchmaking Portal
- Objective Device Gallery
- Shopping Cart Spawner
- Siege Cannon
- UFO Spawner
- Wildlife Spawner
- Visual Effect Powerup
- Plus some vehicle updates!
Bug Fixes:
- Speaker Device lists all sounds now.
- Verse: @editable arrays are no longer cleared after building scripts.
- Fixed an error that caused an uploaded project to not cook correctly because two Experience Settings were present.
- Overshield option on the Experience Settings can now go above 50. It can go up to 10,000 now
- Sequencer now has tracks hidden for components that were not intended for editing.
- Capture Area Device Beacon Color now changes to the custom color that was set. Prior to the fix it would always display Blue.
- UEFN would crash when loading Survival Island with Caves. This issue has been fixed.
- Event Binding would fail to load on other devices when swapping away from the currently loaded device quickly in Creative Edit. (So if you were looking at one device with a lot of bindings and switched back and forth with another device with a lot of bindings and going to the events tab)
- An issue where copying or cutting in Creative Edit will delete the adjusted channel options.
- Experience Settings Environment Damage value was inconsistent between UEFN and Creative. It is no longer a float and instead it is now an enumeration.
- Errors no longer repeatedly appear in the error log if the user closed, opened or moved a window tab in UEFN.
- General Connection and Stability issues have been addressed