Creators, this release enables the Content Library! This weeks office hours will cover the content library so be sure to try it out, bring questions and post your creations to the forums!
Content Library
The content Library contains several 3D assets that you can download and instantly add to your projects.
Content Library - The content library is enabled in UEFN. To open it, go to Window => Content Library.
Release Notes
- Additions:
- Verse - The player class is now comparable. You can compare a cached player reference against a player in an event.
- Note: Player references do not work in map{}. This is a known issue.
- Verse - The player class is now comparable. You can compare a cached player reference against a player in an event.
- Devices: (If already exposed, they received updates)
- Capture Area
- Mutator Zone
- Damage Volume
- Bug Fixes:
- Content Beacon Errors that were being generated when starting up the project and uploading it should be addressed.
- Issues where the Fornite client gets stuck on the “preparing” screen have been addressed.
- Pinball Flipper - Settings having no upper limit has been addressed.
- Pinball Flipper - Fixed crash for Server and Client when setting values to something ridiculously high.
- A bug that would result in the user not being logged in after launching UEFN from the Epic Game Store has been resolved.
- A bug where the UEFN would get stuck at 83% when launching has been resolved.
- Creating a new level in UEFN would result in the template islands icons being blank in some cases. This has been addressed.
- An issue reported where the blimp asset was not showing in Creative Edit has been addressed. It could not be reproduced in this build.
- A crash that would occur when importing a skeletal mesh, going into orthographic view and left clicking to select, has been addressed.
- An issue where after installing VS Code for the first time, every time you opened a Verse file, it would prompt you to install again, has been addressed.
- Project memory toolbar now hides correctly when toolbars are dragged enough to cause it to shrink.
- The right click menu in the viewport no longer shows “Player Start” as an actor place option. This would allow the user to place the old player start device.
- Known Bugs
- If you set your island to load via the Golden Rift, it may become stuck.
- The Verse Parkour Template may not end after all bananas are collected. We are investigating.