Release notes for UEFN
Known Issues
- Devices this release contain the following issues:
- Save Point Device does not save or load player data
- The Pop-up Dialogue Devices fails to obey character limits
- Save Point, Timer, Switch and other devices do not Auto Save or Auto Load in Creative Edit
- The Prop Manipulator does not function when populated in UEFN
- Some devices do not save event bindings after ALT-Tabbing away from the Creative Edit client window.
- The Trigger Devices does not activate correctly during phases
- The Mutator Zone Device does not work in Creative Edit or Play sessions
- “Register Player” event also triggers “Activate” and “Enable” event triggers in the Player Reference Device
- Two Experience Settings Devices are spawning upon creation of a new level. Delete the Experience Settings device with the type of “MinigameSettingsMachine_C”.
Keep the device with type “Device_ExperienceSettings_V2”
Fixes
- Trigger Device should now receive events from devices
- Issues surrounding a Creative Edit session starting and the island not loading have been resolved
- A server crash that was occurring when a Verse device had certain references has been fixed
- An issue surrounding the Play button not appearing while in Creative Edit has been resolved
- An issue where the Fortnite client would hang on a blank screen after refreshing the project has been resolved
- In the Team Settings & Inventory Device, the “Don’t Override” options are now available
- The Sentry Device will now spawn sentries during Creative Play
- The texture dragging issue reported here has been fixed: (FIXED) Major - UEFN - Wrong texture gets added upon dragging into viewport