UEditorValidatorBase::ValidateLoadedAsset doesn't log the result for blueprint

Steps to Reproduce

  • Open editor & right click in content browser click “Editor Utilities-> Editor Utility Blueprint” & set parent class to EditorValidatorBase.cpp
  • Just set return true on the can validate functions & in the ValidateLoadedAsset function return Invalid
  • Then save an asset & notice that the BP is run, but the invalid result is not logged